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Artificial Intelligence for Computer Games

Produktform: E-Buch Text Elektronisches Buch in proprietärem


This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.

Verlag: Springer US, 200 Seiten

Elektronisches Format: PDF

Erscheinungsdatum: 01.03.2011

149,79 € inkl. MwSt.
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Artificial Intelligence for Computer Games

Produktform: Buch / Einband - fest (Hardcover)


This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.

Verlag: Springer US, Auflage 1, 200 Seiten

Erscheinungsdatum: 08.03.2011

160,49 € inkl. MwSt.
kostenloser Versand

lieferbar - Lieferzeit 10-15 Werktage

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Artificial Intelligence for Computer Games

Produktform: Buch / Einband - flex.(Paperback)


This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.

Verlag: Springer US, Auflage 1, 200 Seiten

Erscheinungsdatum: 01.10.2014

160,49 € inkl. MwSt.
kostenloser Versand

lieferbar - Lieferzeit 10-15 Werktage

zum Artikel