3D Mesh Processing and Character Animation
With Examples Using OpenGL, OpenMesh and Assimp
Produktform: E-Buch Text Elektronisches Buch in proprietärem
The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
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