Basic Math for Game Development with Unity 3D
A Beginner's Guide to Mathematical Foundations
Produktform: E-Buch Text Elektronisches Buch in proprietärem
This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.
Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examplesweiterlesen
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