Essential Java 3D fast
Developing 3D Graphics Applications in Java
Produktform: E-Buch Text Elektronisches Buch in proprietärem
Packed with lots of examples and illustrations, including an 8-page colour section, is an introductory textbook for those who want to learn Java 3D fast.The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.Learn about: Writing a simple Java 3D program;Creating Shapes;Defining Appearance;Animation;Behaviours.The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.weiterlesen
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