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Fast Algorithms for 3D-Graphics

Produktform: E-Buch Text Elektronisches Buch in proprietärem

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.weiterlesen

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-1-4612-2664-2 / 978-1461226642 / 9781461226642

Verlag: Springer US

Erscheinungsdatum: 06.12.2012

Seiten: 306

Autor(en): Georg Glaeser

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