Games and Gaming in Medieval Literature
Produktform: E-Buch Text Elektronisches Buch in proprietärem
The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.weiterlesen
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