Noch Fragen? 0800 / 33 82 637

Gamification

Using Game Elements in Serious Contexts

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-319-45557-0 / 978-3319455570 / 9783319455570

Verlag: Springer International Publishing

Erscheinungsdatum: 04.10.2016

Seiten: 164

Herausgegeben von Christoph Lattemann, Stefan Stieglitz, Rüdiger Zarnekow, Susanne Robra-Bissantz, Tobias Brockmann

181,89 € inkl. MwSt.
Recommended Retail Price
kostenloser Versand

lieferbar - Lieferzeit 10-15 Werktage

zurück