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Gamification in Learning and Education

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-319-47283-6 / 978-3319472836 / 9783319472836

Verlag: Springer International Publishing

Erscheinungsdatum: 19.09.2017

Seiten: 159

Autor(en): John Burton, Sangkyun Kim, Kibong Song, Barbara Lockee

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