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Global Game Industries and Cultural Policy

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.  weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-319-40760-9 / 978-3319407609 / 9783319407609

Verlag: Springer International Publishing

Erscheinungsdatum: 10.02.2017

Seiten: 340

Herausgegeben von Anthony Fung

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