Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy. Second Edition
Produktform: Buch / Einband - flex.(Paperback)
presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.weiterlesen
Dieser Artikel gehört zu den folgenden Serien
36,55 € inkl. MwSt.
kostenloser Versand
lieferbar - Lieferzeit 10-15 Werktage
zurück