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Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy. Second Edition

Produktform: Buch / Einband - flex.(Paperback)

presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Sprache(n): Englisch

ISBN: 978-1-4331-2393-1 / 978-1433123931 / 9781433123931

Verlag: Peter Lang Publishing Inc. New York

Erscheinungsdatum: 03.04.2007

Seiten: 167

Auflage: 2

Reihe herausgegeben von Chris Bigum, Michele Knobel, Colin Lankshear, Michael Adrian Peters
Autor(en): James Paul Gee

36,55 € inkl. MwSt.
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