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Graduate Skills and Game-Based Learning

Using Video Games for Employability in Higher Education

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as and . Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.  weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-030-27786-4 / 978-3030277864 / 9783030277864

Verlag: Springer International Publishing

Erscheinungsdatum: 05.09.2019

Seiten: 226

Autor(en): Matthew Barr

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