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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazi, October 18–21, 2021, Revised Selected Papers

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-031-27639-2 / 978-3031276392 / 9783031276392

Verlag: Springer International Publishing

Erscheinungsdatum: 09.03.2023

Seiten: 275

Herausgegeben von Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell

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