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Introduction to Blender 3.0

Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

Produktform: Buch / Einband - flex.(Paperback)

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into two-dimensional images or videos. You will learn to use Blender for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.weiterlesen

Sprache(n): Englisch

ISBN: 978-1-4842-7953-3 / 978-1484279533 / 9781484279533

Verlag: APRESS

Erscheinungsdatum: 03.03.2022

Seiten: 466

Auflage: 1

Autor(en): Gianpiero Moioli

69,54 € inkl. MwSt.
kostenloser Versand

lieferbar - Lieferzeit 10-15 Werktage

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