Noch Fragen? 0800 / 33 82 637

Learning to Play

Reinforcement Learning and Games

Produktform: Buch / Einband - fest (Hardcover)

This textbook explains how and why deep reinforcement learning works. It focuses on four main technical areas: heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach, with Python code examples throughout and pointers to online resources on GitHub. The book is suitable for advanced undergraduate and graduate courses in artificial intelligence, machine learning, games, and evolutionary computing, and for self-study by professionals.weiterlesen

Sprache(n): Englisch

ISBN: 978-3-030-59237-0 / 978-3030592370 / 9783030592370

Verlag: Springer International Publishing

Erscheinungsdatum: 22.11.2020

Seiten: 330

Auflage: 1

Autor(en): Aske Plaat

74,89 € inkl. MwSt.
kostenloser Versand

lieferbar - Lieferzeit 10-15 Werktage

zurück