MonoGame Mastery
Build a Multi-Platform 2D Game and Reusable Game Engine
Produktform: E-Buch Text Elektronisches Buch in proprietärem
The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.
Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.
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