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(Not) In the Game

History, Paratexts, and Games

Produktform: E-Buch Text Elektronisches Buch in proprietärem

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format:

Sprache(n): Englisch

ISBN: 978-3-11-073299-3 / 978-3110732993 / 9783110732993

Verlag: De Gruyter Oldenbourg

Erscheinungsdatum: 21.08.2023

Seiten: 230

Auflage: 1

Herausgegeben von Regina Seiwald, Ed Vollans, Edwin Vollans

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