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Ray Tracing Gems II

Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Produktform: Buch / Einband - flex.(Paperback)

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn: Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines. weiterlesen

Sprache(n): Englisch

ISBN: 978-1-4842-7187-2 / 978-1484271872 / 9781484271872

Verlag: APRESS

Erscheinungsdatum: 23.08.2021

Seiten: 858

Auflage: 1

Herausgegeben von Peter Shirley, Adam Marrs, Ingo Wald

53,49 € inkl. MwSt.
kostenloser Versand

lieferbar - Lieferzeit 10-15 Werktage

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