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Serious Games and Edutainment Applications

Volume II

Produktform: E-Buch Text Elektronisches Buch in proprietärem

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. weiterlesen

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-319-51645-5 / 978-3319516455 / 9783319516455

Verlag: Springer International Publishing

Erscheinungsdatum: 03.03.2017

Seiten: 702

Herausgegeben von Minhua Ma, Andreas Oikonomou

234,33 € inkl. MwSt.
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