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Serious Games for Global Education

Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom

Produktform: Buch / Einband - fest (Hardcover)

In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.weiterlesen

Sprache(n): Englisch

ISBN: 978-3-631-73470-4 / 978-3631734704 / 9783631734704

Verlag: Peter Lang GmbH, Internationaler Verlag der Wissenschaften

Erscheinungsdatum: 01.12.2017

Seiten: 296

Auflage: 1

Autor(en): Claudia Müller
Reihe herausgegeben von Carmen Becker

67,75 € inkl. MwSt.
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