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Simulation and Serious Games for Education

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas. weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-9811008610 / 978-9811008610 / 9789811008610

Verlag: Springer Singapore

Erscheinungsdatum: 11.10.2016

Seiten: 145

Herausgegeben von Yiyu Cai, Sui Lin Goei, Wim Trooster

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