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Software Engineering for Games in Serious Contexts

Theories, Methods, Tools, and Experiences

Produktform: E-Buch Text Elektronisches Buch in proprietärem

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part IIfocuses on the experiences of realizing and using games in serious contexts. weiterlesen

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-031-33338-5 / 978-3031333385 / 9783031333385

Verlag: Springer International Publishing

Erscheinungsdatum: 21.09.2023

Seiten: 300

Herausgegeben von Antonio Bucchiarone, Kendra M. L. Cooper

160,49 € inkl. MwSt.
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