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Video Games and Comedy

Produktform: E-Buch Text Elektronisches Buch in proprietärem

is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-030-88338-6 / 978-3030883386 / 9783030883386

Verlag: Springer International Publishing

Erscheinungsdatum: 26.03.2022

Seiten: 362

Herausgegeben von Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Svelch

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