Noch Fragen? 0800 / 33 82 637

Video Games and Spatiality in American Studies

Playing the Field II

Produktform: E-Buch Text Elektronisches Buch in proprietärem

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to the study of video games but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths (“wilderness,” “frontier,” or “city upon a hill”), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-11-067518-4 / 978-3110675184 / 9783110675184

Verlag: De Gruyter Oldenbourg

Erscheinungsdatum: 21.02.2022

Seiten: 301

Auflage: 1

Herausgegeben von Dietmar Meinel

129,00 € inkl. MwSt.
Multi-user eBook price
kostenloser Versand

sofort lieferbar - Lieferzeit 1-3 Werktage

zurück