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Virtual Sociocultural Convergence

Produktform: E-Buch Text Elektronisches Buch in proprietärem

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities.  The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology.  Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking.  The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. weiterlesen

Elektronisches Format: PDF

Sprache(n): Englisch

ISBN: 978-3-319-33020-4 / 978-3319330204 / 9783319330204

Verlag: Springer International Publishing

Erscheinungsdatum: 06.07.2016

Seiten: 260

Autor(en): William Sims Bainbridge

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