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What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

Produktform: Buch / Einband - flex.(Paperback)

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.weiterlesen

Dieser Artikel gehört zu den folgenden Serien

Sprache(n): Englisch

ISBN: 978-3-8376-4579-8 / 978-3837645798 / 9783837645798

Verlag: transcript

Erscheinungsdatum: 30.09.2022

Seiten: 242

Auflage: 1

Nachwort von Stephan Günzel, Dieter Mersch, Jörg Sternagel
Autor(en): Rune Klevjer

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